Jede Spielkarte besitzt einen Rang und zählt Punkte, auch Augen genannt. Der Gewinner eines Spiels ist der, der zumindest 61 Punkte vorweisen kann. Die Schafkopf Regeln sind in der App enthalten. Konrad empfiehlt: „Schafkopf günstig üben mit der Schafkopf App, und jetzt neu: kostenlos Schafkopf spielen.“.
Schafkopfregeln der Schafkopf-Freunde AllgäuSchafkopfregeln-Aktuellpdf (,0 KiB) · Schafkopfregeln-Aktuellrolww.com (,6 KiB). Seit ist die Schafkopfschule in München. Schafkopfregeln der Schafkopf-Freunde Allgäu 1 Vorwort Allgemeines Karten Grundbegriffe Spielaufbau Allgemeine Regeln Spielarten Rufspiel (normales. Schafkopfregeln: Eine kurze Erklärung des Schafkopf, der üblichen Spielvarianten, dem Ablauf und den Gepflogenheiten beim schafkopfen.
Schafkopfregeln Schafskopf: So wird gespielt VideoSchafkopf lernen - Spieltaktiken
If they are unable to do so, they can either play a trump or any other card no Trumpfzwang  , while Hearts are counted as trumps, not as a plain suit, as long as its trump status is not changed by a particular contract such as Solo or Wenz.
In Germany , Schafkopf is not deemed a gambling game and can therefore be legally played for money. Especially in Bavaria it is normally played for small amounts of money to make it more interesting and the players more focused.
Normal rates are 10 Euro cents for normal and 50 for solo games. Schafkopf is a four-handed game played, in Bavaria, using a Bavarian pattern pack, a variant of the German suited deck , and, in Franconia , with the related Franconian pattern pack.
In parts of eastern Bavarian the Upper Palatinate and Upper Franconia the 'short cards' or 'short deck' of 24 cards minus the Eights and Sevens or of 20 cards minus Nines, Eights and Sevens is preferred, which gives each player a hand of six or five cards respectively.
This variant is sold in packs labelled Kurze Scharfe which is a pun on scharf "sharp" and Schaf "sheep". There are eight cards in each suit with different values: Sau Sow , König King , Ober officer , Unter sergeant , 10, 9, 8 and 7.
The cards of any one suit have a collective value of 30 points; thus there are points to be played for in the pack. Nines, eights and sevens have a value of 0 points and are variously known as Spatzen "sparrows" , Nichtser le "nothings" or "nixers" , Leere "blanks" or Luschen "duds".
As mentioned above, eights and sevens are dropped from Schafkopf with short cards. The rules are based on these variations of the game; they are universally known and are usually the only ones permitted at Schafkopf tournaments.
It is often referred to as true reiner Schafkopf. In addition, there is a whole range of additional contract options, often of only regional significance, the most important of which are described in the section Additional contracts.
Next are the four Unters in the same suit order; then follow the remaining Hearts cards - in the order Sow, Ten, King, Nine, Eight, Seven - as lower trumps, making a total of 14 trump cards.
All other cards are simply suit cards. Two players play against the other two. The bidder announces a Rufspiel ; if no other players bid a higher-value Solo contract, the declarer chooses his playing partner by "calling" any of the three suit Sows i.
He must have at least one card in the same suit as the called Sow. The declarer and the owner of the called Sow then play together and form the declarer's team, the other two are the defenders team.
The tricks won by the partners in each team are added together at the end of the hand. Usually it only becomes clear during the game who has the called Sow, known as the Rufsau ; initially only the player who has it knows.
But the Sow can be 'searched for' by one of the other 3 players leading a card of the called suit to a trick; if this happens, the Sow must be played, even if the player holds another card of that suit.
The Rufsau may not be discarded either. If a suit or trump is played in which the called player is void, he may not discard the Rufsau.
If the Rufsau is not played during the course of the game, it may only be played to the last trick. Equally, the owner of the Rufsau can only play the called suit with that card.
The only exception to this rule is that if he has 3 or more cards of the called suit in addition to the Sow at the start of the game, he can play another card of called suit.
Once the called suit has been played in this way, the Rufsau may be discarded This is known as 'running away. In all solo games, the soloist plays against the three other players.
Solo games always rank above over Normal games. Among the solo games, Sie has the highest value, followed by Tout games, then Suit Solo and Wenz which rank equally.
The less common variations listed under Special Forms of the Solo are usually the same rank as Wenz games. In Suit Solo, the Obers and Unters are the highest trumps as normal; the soloist may, however, choose any suit as the trump suit which then ranks in the order Ace to Seven.
In the past, a Heart Solo was sometimes ranked higher that the other Suit Solos, but that is no longer common today. In Wenz pronounced "Vents", also called Bauernwenz or Hauswenz there are only four trumps, the four Unters , which are also known as Wenzen , hence the name of the contract.
They rank in the usual order from highest to lowest: Acorns, Leaves, Hearts and Bells. The Obers are ranked in their suits between the King and the Nine.
Hearts is just a normal suit. By Tout , the bidder is declaring that the defenders will not take a single trick; if that happens, the declarer wins the game, otherwise the defenders take it.
A Tout is normally valued at twice the normal game value. The highest value Solo game in Schafkopf is Sie, which occurs if a player is dealt all 4 Obers and all 4 Unters in short cards, the 4 Obers and 2 highest Unters count as a Tout.
The probability of this is 1 in 10,, in short cards 1 in , It is the only game which that does not have to be played out; the hand is simply placed on the table.
It normally scores four times the basic game value. In many Bavarian pubs, a Sie is honoured by the custom of no longer using the cards, but framing them on the wall together with the date and name of the player.
The four players sit crosswise as the table. Before the game begins, the first dealer is determined, usually by drawing the highest card from the deck.
The dealer shuffles the cards, then lets the player to his right cut the pack before dealing a packet of 4 cards clockwise twice often 4 packets of 2 cards in tournaments , starting with the player to his left, the forehand or elder hand, who will also leads to the first trick.
The role of dealer rotates clockwise; four games make a 'round'. When cutting, at least three cards must be lifted or left lying; taking this rule into account, the pack may be cut up to 3 times.
In this case, the cutter may instruct the dealer to deal the cards differently - for example, "all eight" instead of 2 packets of 4, or "anti-clockwise" , etc.
Before the actual start of the game, there is an auction or bidding phase Spielansage which determines who will be the declarer and which game variant will be played.
After that, the right to bid passes to the next player in a clockwise direction, until finally the dealer gets a chance to bid. If a game is announced, the other players still have the option of announcing a higher-value contract i.
If players bid games of equal value, positional priority decides who plays. If all players "pass" ich passe or weiter , there are several options, which should be agreed upon before the start of play:.
Schafkopf: Regeln einfach erklärt Verteilen Sie unter den Spielern alle 32 Spielkarten zu jeweils 8 Karten. Jede Spielkarte besitzt einen Rang und zählt Punkte, auch Augen genannt.
Der Bauer wird in Bayern und Franken auch Unter genannt. Zusammengezählt verfügt das Spielblatt so über Punkte. Der Gewinner eines Spiels ist der, der zumindest 61 Punkte vorweisen kann.
Gespielt, also die einzelne Karte auf den Tisch gelegt, wird immer Spieler um Spieler im Uhrzeigersinn. There are higher contracts in which the bidder plays alone against a team of three, either with a trump suit of his choice, or with unders as the only trumps.
In recent years a variant using just 24 cards has become popular. The rules are the same as for the card game except that the 7's and 8's are omitted from the pack and the players are dealt just 6 cards each.
Versions of Schafkopf are also played in the Palatinate and in the south-east of Germany. Rules of the game will eventually be included here.
Explanations of the origin of the name Schafkopf vary. Another is that it comes from "Schaffen" and "Kopf", "to work one's brain.
To this day, such casks are used as tables at beer stands and beer halls. In a normal round of Schafkopf all Obers and Unters as well as all heart cards are trumps and two people are playing against the other two.
The goal of the game is to have the most points, i. In Germany, Schafkopf is not deemed a gambling game and can therefore be legally played for money.
Especially in Bavaria it is normally played for small amounts of money to make it more interesting and the players more focused.
Normal rates are 10 Euro cent for normal and 50 for solo games. Also many local variations and additions exists which can differ from village to village or from pub to pub.
Therefore, the exact rules used on the table should be agreed on by all players at the very beginning of the game. In other game modes a suit other than hearts can be selected as trump Suit- Solo mode or only Unter Wenz mode sometimes also only Ober Geier mode can be declared trump.
In addition to this, all solo modes can be declared as "Tout", which doubles the value of the game and means that the solo player declares that he will take all tricks not just all points!
If any of the three opponents takes a trick, the solo player loses. The four players sit crosswise on a table.
The dealer shuffles the cards and places the shuffled card deck before the player to his right. This player has to cut the deck one or several times, without looking at any card.
After the cut, the dealer gives out cards in sets of four cards at a time, clock-wise starting with the player on his left. Every player receives eight cards, face down.
The first set is the first hand, the second is called the second hand. All players now declare, in turns, whether they want to play try to make 61 points or not, i.